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instruments

Electronic Hybrid and MIDI Controllers

The LightHarp MIDI Controller and Digital Serpent [Serpentine Bassoon]

© copyright Bent Leather Band all rights reserved 2004.

Serpent

The Serpentine Bassoon is a unique Australian double-reed instrument constructed from a 2.6 meter leather tube [the equivalent length of a bassoon]. This conical bore instrument was designed and built by Garry Greenwood specifically for and in collaboration with Joanne Cannon.

Leather is a flexible material, allowing itself to be looped and curved to achieve a playable shape. Unlike the instrument's early music equivalent; the serpent [an instrument constructed from wood and then covered with leather], the serpentine bassoon is constructed from two sheets of polished leather; providing a good acoustically reflective surface inside and out. The leather tube is then wet-formed into the specific shape and heat dried. Leather is less resonant in comparison to other acoustic materials. This facilitates amplification without the usual worries of screeching feedback tones.

The Serpentine Bassoon is played with a normal bassoon crook and double reed. Joanne, however has carefully modified the instrument by including microphones [pickups], a touch sensitive thumb-plate, pressure and movement sensors, which the musician can use to control synthesisers, samplers and effects machines. Joanne uses the instrument to produce an incredible wide range of sounds;including wild animal cries, soft-detailed plucking sounds, bassoon, horn and oboe timbres, cycling rampaging flangers, distortion tones, melodic shifting delays and echoes and all manner of bizarre oscillations, sirens, mutterings and warbling.

LightHarp

The LightHarp uses spotlights, lasers and light sensors to trace virtual strings through space for performers to play. The instrument does not make sound itself but rather it controls computers and synthesisers in performance. The instrument was originally built in fiberglas and designed by violin and instrument maker David S. Brown in collaboration with Stuart Favilla and Robin Whittle [a notable computer music instrument developer and designer]. The current LightHarp has been designed and constructed in leather by world renown, Tasmanian leather artist, Garry Greenwood.

The LightHarp is also the World's first Indian computer music instrument and resembles a veena in shape and iconographic design. Dragons [yali] have long been used as motifs in the decorative design of Indian and Asian musical instruments. The LightHarp resembles the Indian Makara with its sea-serpent like design but also takes many structural and aesthetic ideas from the contemporary veena. Included in these is the symbolic representation of the human body where the base or gourd of the instrument represents the pelvis while the instrument's neck and sensors [frets] symbolize the spinal column and vertebrae. Trumpets and flutes have often adorned Indian instruments in the past, the LightHarp's horn makes no sound however.

The LightHarp has a total of 32 light-sensor virtual strings. These strings can play separate notes, individual samples or function as frets on a single string. A schmitt-trigger mechanism greatly improves the response time of the sensors and reduces onset delays to less than one millisecond. The thresh-holds of the schmitt-triggers can be attenuated to turn specific strings on/off. This allows for the performance of modal glissandi for ragas and Asian scales. Although the LightHarp was designed for Indian music, it is also capable of performing uniquely rich and dense abstract synthesis textures and experimental micro-tonal tunings.

The 32 strings are transposable over eight octaves and tuning to various scales and paradigms is controlled through the use of the ancillary controllers. The ancillary control panel consists of 24 simultaneous channels of scanning analogue to digital control capable of hundreds of MIDI controller assignments. The main controllers include breath-control, a pitch and modulation joystick, pressure sensitive and position-sensitive touch strips, foot-control pedals, two large dial controllers [that operate concentric to each other] and an active electromagnetic proximity controller wand. The instrument is usually played with 5 independent degrees of freedom. In addition to these controllers the LightHarp also has mounted parameter control mixer based on the MIDIBox plus freeware circuit available from German hardware designer Torsten Klose. The MIDIBox plus allows for sixteen dials to control up to 760 parameters during performance.

Installations

Working with lasers we have created many large scale LaserHarp works. Originally, these works were created for dancers and lasers were used to trigger samples and other sounds. Since 1993, we have created works for public installations, performances, workshops, concert performances and exhibitions. Since 2000 the work has become integrated with our live performance work.

Our installations provide a spatial mapping system that controls interactive performers, [computer based performing algorithms]. We use these algorithms to provide other accompanying parts to our live performance. Laser strings can be traced over huge distances. Although this creates spectacular visual effects it also creates problems in regards to focusing and tracking lasers to their respective sensors. Vibrations and wobbles can affect beam shifts easily over long distances and targeting is a nightmare. Joanne Cannon has developed systems for mounting and aiming lasers, [pictured right]. Together with sensor stands that are equipped with 60 mm lenses. Accurate tracking of lasers and sensors, has been achieved over distances of up to one hundred meters.

The interactive space is further enhanced with theremins, pressure sensitive mats and voice-tracking. Voice-tracking [machine-listening] provides our composing and accompanying algorithms with a constant stream of information. The computer responds, inverting, retrograding, harmonizing, etc. The respondent pitch stream is then fed to other algorithms that perform the stream in a musical way. These algorithms add gesture, life and performance nuance. Various setups of algorithm parameters are then saved to specific areas of the installation for either the performers or audience to play.

Within an improvised music setting, this interactive process allows the musician a moment for reflection and an opportunity to push beyond the self-imposed direction of the improvised stream. This achieves a musical result that sounds both spontaneous and highly organized. Form is governed both by the improvisation and the position of the player/s within the installation space.

Active electromagnetic wands are also used which work on a similar principle to theremins. However, our EMG controllers are tuned to resonate at specific frequencies so that multiple wands can be used all within the same space without causing any interference with each other. These controllers are scanned at much higher rates than popular ultrasound controllers, which usually have to scan very slowly in order to compensate for acoustic reflections.

copyright © 2004 Stuart Favilla and Joanne Cannon all rights reserved.

 

[Serpentine Bassoon, photo by Philip Kuruvita 2002]

[dimensions 33 x 78 x 26cm]

 

[Controllers for Serpentine Bassoon]

 

[Leather LightHarp with REV Exhibition helper Dan, 2002] [dimensions 164 x 64 x 29cm]

 

[Laser Harp Module]